THE PLAYBOOK · DNNINDIA
Lights Out: what to know before playing
Open Lights Out, check the instructions and begin a round. Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable. Choose a clear next step rather than rushing through the instructions. Treat the first round as a chance to learn the controls. Choose a clear next step rather than rushing through the instructions.
Try a more deliberate round
When a decision goes wrong, compare it with the common mistake described below. Start again only when you intend to leave the current round. Make the next step deliberately.
Your objective
Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable. An attractive position is not enough unless the goal is met. Keep the controls in easy reach.
From the start of a round
- Select a light or an unlit tile.
- The selected tile and its orthogonal neighbours switch state.
- Plan flips so that previously cleared rows stay cleared.
- Use Undo to try another approach.
Using the playing area
Use the on-screen controls with a mouse or touch. Read a button’s label before selecting it. Read the example below alongside these instructions.
See the idea in action
Tapping the centre changes five cells. Tapping a corner changes three. Diagonal neighbours are not affected. Compare this with the rule that governs the move. Keep the game’s format in mind.
A mistake to avoid
An unlit tile can still be tapped; it may be necessary to solve the board. A different version of the game may use a different rule. Locate the buttons and input area before beginning a long round. Use the on-screen labels to avoid an accidental restart.
More answers before you play
What is the goal of Lights Out?
Keep this in mind: Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable.
As a new player, how do I control Lights Out?
For clarity: Use the on-screen controls with a mouse or touch.
As a new player, what example helps explain Lights Out?
Here is the relevant explanation: Tapping the centre changes five cells. Tapping a corner changes three. Diagonal neighbours are not affected.
On this playing page, what should I watch out for in Lights Out?
Here is the relevant explanation: An unlit tile can still be tapped; it may be necessary to solve the board.
While learning, what format does Lights Out offer?
For clarity: Play using the solo mode shown on this page. Read the controls before starting a new round.
For a quick reminder, which play mode does Lights Out use?
Keep this in mind: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.