THE PLAYBOOK · DNNINDIA
Visual Memory: a guide for your next round
Bring your attention to one round of Visual Memory. Select every square that was shown. Selecting an unshown square ends the session. Choose a clear next step rather than rushing through the instructions. Treat the first round as a chance to learn the controls. Keep the game area visible while you use its controls.
A focus for your next round
Before your first action, say what you are trying to achieve. Then compare the result with the goal. Make the next step deliberately.
The objective of a round
Select every square that was shown. Selecting an unshown square ends the session. The feedback beside the game helps you follow the round. Start with a deliberate move.
Step by step
- Start a round and watch the highlighted cells.
- Wait until the board hides the pattern.
- Select the positions you remember; order does not matter.
- Complete the pattern to advance.
Your inputs
Use the on-screen controls with a mouse or touch. On a smaller screen, keep the active part of the board within view. Use one clear input at a time.
Put the rules into context
If the four corner squares were shown, select those four corners in any order. Focus on why the action is allowed, not only its outcome. Keep the controls nearby.
Notice this detail
Unlike Sequence Memory, this game does not require the original order. Read the feedback to see why an action did not have the expected result. After a move, check what changed. Decide which rule explains the new state before acting again.
Questions that come up during play
While reading the Guide, what is the goal of Visual Memory?
The key detail is this: Select every square that was shown. Selecting an unshown square ends the session.
For my first round, how do I control Visual Memory?
Use the on-screen controls with a mouse or touch.
Before I begin, what example helps explain Visual Memory?
For clarity: If the four corner squares were shown, select those four corners in any order.
While reading the Guide, what should I watch out for in Visual Memory?
The key detail is this: Unlike Sequence Memory, this game does not require the original order.
For my first round, what format does Visual Memory offer?
Keep this in mind: Play using the solo mode shown on this page. Read the controls before starting a new round.
When I return, which play mode does Visual Memory use?
The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.